8-bit Mad Men: Interactive YouTube game
Play as Don Draper from Mad Men and help him complete all 3 tasks to save the company! There are 3 different endings based on the order you complete the tasks, we encourage you to play the game multiple times to see all possible endings. The game “knows” which order you picked! Technology at work, enjoy the game!
An interactive video screen using Kinect motion-sensors to raise awareness for Autism Speaks. The little girl avoids eye contact; one of the most prominent signs of the disorder in children.
Video from http://theadbuzz.com/
Hyundai i40 Light Reveal Behind The Scenes
Hyundai i40 Light Reveal by Hi-ReS! and Nanika.
A live event that ran for 7 days prior to the unveiling of the new Hyundai i40 in Geneva.
Users could assume control over a light-rig composed of 200 lights over the Internet and use it to reveal parts of the then still secret design of the car, with the result streamed back by 3 cameras from the studio in Germany.
Engineering by Schokopro.
Behind the scenes direction and editing by Ben Unwin.
Music composed in-house by Florian @ Hi-ReS!
Experience “3 Dreams of Black” at http://www.ro.me/
“3 Dreams of Black” is Chris Milk’s new interactive film, created in WebGL with some friends from Google, for Danger Mouse & Daniele Luppi’s ROME, featuring Jack White & Norah Jones. The project is a Chrome Experiment (http://www.chromeexperiments.com/) that showcases some of the latest web technologies in modern browsers like Google Chrome.
In building “3 Dreams of Black”, we’ve had the opportunity to build many tools, libraries, and models. We’ve fully opened up the source code and made it available for web developers to tinker with us at http://www.ro.me/tech. In addition to the code, a few other highlights include eight WebGL demos, a fun model viewer for interacting with some of the animals from the web experience, and the Three.js 3D library used for building the experience. In addition, a big part of the project was to define a good pipeline for getting all the animals and environment models right in WebGL — for this, we extended Blender with custom plugins so we could manipulate and export the data with ease.